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- Path: easy.in-chemnitz.de!mkmk!floh
- From: floh@mkmk.in-chemnitz.de (Andre Weissflog)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Problems with BOOPSI prop gadget
- Message-ID: <QLnWx*LA0@mkmk.in-chemnitz.de>
- Date: Fri, 12 Jan 1996 01:35:48 CET
- Reply-To: floh@mkmk.in-chemnitz.de
- References: <3395.6583T1242T1959@sn.no>
- Distribution: world
- Organization: private uucp site
- X-Newsreader: Arn V 1.04
-
- In article <3395.6583T1242T1959@sn.no>, Rune Elvemo writes:
-
- > I have a problem when using BOOPSI gadgets.... As far as I am concerned, this
- > program should work, but when I compile it, and start it, I can't see the
- > gadget..........
- >
- > What this program is SUPPOSED to do, is to open a window with a prop gadget,
- > and the prop gadget will send messages to the program when it changes....
- >
-
- After creating one or more gadgets (or BOOPSI gadget objects in this
- case), they need be added to a window. Use AddGList() or AddGadget()
- and afterwards RefreshGadgets() or RefreshGList(), because
- AddGList()/AddGadget() won't redraw the gadgets if I remember right.
-
- Before you ask: BOOPSI magically implements the gadget.class
- and image.class so that the returned object pointers can be used
- directly as gadget and image pointers.
-
- For more info see RKM Libraries p.291..330 :-)
-
- Bye,
- -Floh.
-
- ====//=== Andre Weissflog <floh@mkmk.in-chemnitz.de> =======
- ...// Sep'95: Return Of The Living Death...................
- \\// 90% of everything is crap (Sturgeon's Law)...........
- =\\===============================================Amiga!=
-
-